Det er nok snart passende at hoppe på: Patch 3.0* er i beta, og det er p.t. på tilbud i Humble Store med -60% (eller hos GOG med -50%).
* Patch 2.0 og 3.0 tilføjer tilsammen så meget, at det efterhånden lyder som, at spillet er blevet til en 'Enhanced Edition'.
Patch 2:
http://forums.obsidian.net/blog/7/entry-186-update-notes-200/
Major New Features
Companion AI - You may now set your companions to use AI. For those of you that do not want to micromanage your party, you may now choose to have the AI perform basic commands for you. You can activate and deactivate the AI control at any time, so you can still have ultimate party control when you need it. Each class has specialized AI packages and we will be adding more in the future.
Improved Creature AI - Creatures and NPCs will now act more intelligently and make better use of their abilities and spells.
Character Retraining - You may now retrain your character and modify their stats for a small fee.
Individual Stealth - You may now place individual party members into scouting mode. If some of your party enters combat you will no longer have your entire party leave stealth.
Range Indicators - There are now range indicators to let you know the casting range of spells and abilities. Now you will know if your wizard is going to move before he casts that Fireball. =)
Accuracy Indicators - You are now shown the chance to hit on all attacks, abilities, and spells by mousing-over a potential target.
Patch 3 (beta):
http://forums.obsidian.net/blog/7/entry-190-update-notes-300-beta/
New Features
New content for the Stronghold that has you, as lord or lady of Caed Nua, decide the fate of your vassals and send your companions on new and exciting adventures.
There is also a new quest line that allows you to defend your claim to Caed Nua (will be released in 3.0 final).
Knockout Injuries have been added as an option for those that want it. Injuries are added to characters that are knocked out in battle and are only removed by resting.
Story Time mode has been added. This difficulty setting is for people that want to experience the Pillars of Eternity story without having to build a party of adventurers focused on combat.
Athletics has been revamped so that it allows characters to cast Second Wind. A powerful healing ability. A higher Athletics skill increases the size of the heal.
Survival now grants rest bonuses. A higher Survival skill will unlock more rest bonuses or increase the strength of existing bonuses.
Many new creatures have been added to the Bestiary.
The Action Bar has been reorganized so that it is easier for players to see their Per Encounter, Per Rest, and Watcher abilities.
The end of the game (Act 3 and second half of Od Nua) has been revised to remove the number of "trash" encounters and increase their difficulty.
A high level scaling option has been included for anyone that enters Act 3 at a high level.