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Lav dine egne spil til Xbox 360


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Per SPer SSkrevet 13/12-07 21:04 
Ubeskåret pressemeddelelse fra Microsoft:

Lav dine egne spil til Xbox 360 og Windows

Microsoft demokratiserer nu spiludviklingen yderligere ved at lancere XNA Game Studio 2.0. Det bliver således muligt at kreere egne multiplayerspil til Xbox 360 og Windows via henholdsvis Xbox LIVE og Games for Windows – LIVE. Værktøjet bygger på sidste års XNA Game Studio Express og inkluderer mere end 15 nye funktioner. Læs mere i nedenstående engelsksprogede media alert.

New XNA Game Studio 2.0 from Microsoft Enables Creation of Online Multiplayer Games Using LIVE

Popular game development software now includes support for Xbox LIVE and Games for Windows – LIVE

Hellerup 13th December, 2007 — Microsoft Corp. today marked the next step in its initiative to democratise game development and unleash the creativity of the community with the `release` of the XNA Game Studio 2.0, the next generation of the popular game development platform for Xbox 360 and Windows. The new version builds upon XNA Game Studio Express, released one year ago, and includes the ability to create online, cross-platform multiplayer games for Xbox 360 and Windows using Xbox LIVE and Games for Windows - LIVE, respectively. XNA Game Studio 2.0 adds more than 15 new features and is available for download from http://creators.xna.com.

“When building XNA Game Studio 2.0, we wanted to offer everyone the opportunity to utilise the rich gaming environment of LIVE used by AAA developers for titles such as ‘Halo 3’ and ‘Gears of War,’” said Chris Satchell, general manager of the XNA organization at Microsoft. “We accomplished our goal with this new toolset, and, best of all, it remains highly accessible to students, hobbyists and pros alike.”

Many of LIVE’s best features are supported by XNA Game Studio 2.0 with minimal to no coding necessary to activate them - features like matchmaking, which uses LIVE to find the best games for you to play based on your location and internet connection. Additionally, XNA Game Studio 2.0 fully supports game development with all versions of the Microsoft Visual Studio product line.

XNA Creators Club Academic Trial Memberships Now Free to Qualified Students and Faculty

Since its `release` last December, XNA Game Studio has been an incredible success, with 750,000 downloads, adoption by more than 300 universities worldwide and at least nine textbooks on the tools in development. In subjects from computer science to fine arts, introductory courses to graduate and research projects - XNA Game Studio is helping faculty members and students explore the boundaries of applied gaming technology in education. Along with XNA Game Studio 2.0, Microsoft will also provide a free academic trial membership in the XNA Creators Club beginning in January, allowing faculty members and students to use XNA Game Studio 2.0 and Xbox 360 for instructional purposes.

Time to Dream-Build-Play Again

From more than 4,500 entrants from around the world, four community games were awarded Xbox LIVE Arcade publishing contracts in this year’s Dream-Build-Play game development competition. Microsoft will once again challenge aspiring game developers to create their dream games for a chance to win more coveted publishing contracts. This week Microsoft kicks off registration for Dream-Build-Play 2008 with the Silicon Minds Warm-Up Challenge. Registration begins on 14th December and winners will be announced at the Game Developers Conference where details of the main challenge will be announced. Run in partnership with Microsoft Research’s Machine Learning Group in Cambridge, England; Rare Ltd.; and Lionhead Studios, prizes for the Warm-Up Challenge will include the once-in-a-lifetime opportunity to interview for an internship with one of those organizations.

“Artificial intelligence is so important to the games we make at Lionhead Studios, and we are very excited to see what the community can come up with in this Warm-Up Challenge to Dream-Build-Play 2008,” said Peter Molyneux, managing director at Lionhead Studios. “We are always on the lookout for the best talent and believe that XNA Game Studio 2.0 will be a great platform for contestants to showcase their skills on.” More information about Dream-Build-Play 2008 is available at http://www.dreambuildplay.com.
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ElgenElgenSkrevet 13/12-07 23:08, rettet 13/12-07 23:14 
Jamn, det er da superfedt; hvad så hvis man IKKE er studerende?
Skal man så stadig betale den hampre pris for en XNA Creators Club Academic Account for at få lov til uploade sin egen software til sin egen XBox; som om det ikke var nok at de tager penge for Live; føj!

Frameworket er iøvrigt ret fedt at udvikle i, specielt hvis man som mig alligevel sidder med C# og .NET hele dagen (så ligger den faktisk lige til højrebenet); har leget lidt med det (det gamle), men med mindre man punger ud, kan man altså ikke prøve det på sin XBox };-(
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SumezSumezSkrevet 14/12-07 09:02 
Hvor meget skal man så punge ud for at køre sit spil på Xboxen? Og snakker vi om et framework der virker præcis ens på både PC og Xbox her, så man bare kan udvikle og køre spillet på ens PC, før man smider det ud på Xboxen??
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ElgenElgenSkrevet 14/12-07 09:19, rettet 14/12-07 09:20 
Nej det virker ikke HELT ens, og det er egentlig her problemet ligger.
Faktisk anbefaler MS at man laver to separate projekter, hvis man vil lave en version til både PC og Boxen (bummer, dude).

Mht. pris kan man se det på Live under XNA Creators Club (et eller andet), men så vidt jeg lige husker ligger vi på i omegnen af 350kr-400kr i kvartalet og så vist noget rabat hvis man køber for et helt år (lidt ligesom Live , altså bortset fra prisen).
Spiller nu: Super Gun, Xbox 360 Elite [Limited..., PlayStation 3
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