neros>
Altså snakker vi om en genudgivelse af det gamle originale xbox spil?
Næsten. De vil helst ikke kalde det en remake, både fordi det ikke er det remake projekt, der blev aflyst tidligere, men også for at holde forventningerne på et realistisk niveau. Det er originalen genskabt uden den endelige source kode med nogle få ændringer, lavet for et begrænset budget som Shannon Loftis fandt i overskud hos Xbox afdelingen (og i øvrigt uden at fortælle Phil Spencer om det). En af MS folkene beskrev projektet sådan her på Gaf:
The game is a re-release of the 2004 game with improvements that were possible to do without having final source code. I get that many just don't care about that point (should you need to?) but it is what it is and it is a huge deal to not have access to source yet try to improve things anyway. Could we have done more if we had working final source code? Yes, without a doubt, but that wasn't the case.
Let me add that Code Mystics (the development team) are absolute ninjas. This was a 2004 4:3 game. They cracked open and rewrote the renderer, fixed the culling (making the screen display 16x9 is only the first part of the issue), added LIVE support, enabled easy balance tuning, got cross-play working, re-enabled hundreds of custom shaders and VFX (DX8 to DX11 is not a fun conversion, I've learned), made UI changes, and got the framerate to a massively stable 30 FPS on any machine / platform, all while not being able to truly modify the game at its core. That is a feat. Likely you have to be in development to appreciate that, but it's not easy work.
Man skulle tro når de genskabte så meget af det, at det så ville være nemmere at lave forbedringer, men det skal jeg nok ikke forsøge at gøre mig klog på :)
Mere om projektet fra samme MS gut her:
https://youtu.be/imfEL1N12CA