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Nintendo 64DD

Reviews


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The 64dd is an awesome peice of Nintendo history and the great art packages and F zero expansion kitt really make this a must for any collector of nintendo history.
F zero expansion kitt adds two new expert cups to the rpiginal game and gives you the track creating tools that ead used for the game themselves and is extremely user friendly.
It is the only way to fully experience the n64 version of Fzero x and also gives you the oppurtunity to store up to seven ghost cars on time trial which really is amzing it is like being in a real race itself manically trying to beat your own personal bests,all seven of them!!!
Polygon studio is also fantastic and an extremly powerful 3d art package,it lets you make extremly detailed polygon characters and objects from scratch and has tons of extras in the form of mini games etc...
The great thing offered by the 64dd is that it lets you see the possibilities that Nintendo could have managed with this console,and what an extra generation of 64dd software may have included,it is certainly more exciting than anything that can be acheived with current disc based media(dvd,cd rom etc..)The amazing way you can swap the disks over and carry game and art drawings over to another disk is so so cool.Nintendos plans were to offer more levels and stuff for downloading using the 64dd's modem and that would have been amazing,imagine downloading a whole new quest and adding it to your game disk for a small fee????The possibilities offered by the 64dd were totally astounding and it is one of the greatest losses to videogaming as a whole that they were never exploited.The bastards that bought Playstation shitty ones in their millions were to blame for this.

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You are bidding on import video game systems from Japan:



NINTENDO 64, 64DD, & RANDNET SYSTEMS



This is an excellent opportunity to own one of the most complete versions of this game system ever offered on eBay. 



The software and hardware come enclosed in their original delivery boxes.  The Nintendo markings are on the side.  The smaller box contains the items in the first picture which is mostly software, accessories, and documentation including 64DD ads, post cards, and comics.



The larger box contains the hardware bundle for the clear black system and RANDNET moden pack with the 64DD system. 



Everything is free from any kind of marks.  The system was used only a handful of times and then returned to it's box.  The pads on the bottom of all systems are clean.  The accessories have not been opened and all documentation has been included.  The previous owner put new tape on the top of the delivery boxes; you can clearly see that in the pictures.  The tape on the bottom of the boxes is a special RANDNET marked packing tape. The boxes are free from tears or gashes.



It is worthy to be considered by serious collectors who buy only mint systems.  If you see my other auctions, I rarely, if ever, say that.



PRODUCT HISTORY



Nintendo created this game system in 1999 that had a disk drive to play Nintendo disk games and allowed users to save their games.  Think of it as a 32 MB memory card. The disk games have a much faster response time than a normal CD-Rom based console and the disk drive allows you to save a lot of game data as you play.  Nintendo released a small bunch of games for the system, including the famous F-Zero X Expansion pack which was designed to let you build your own tracks and race on them.



Unfortunately, this never caught on in Japan and the system is now a bit of video gaming legend.  If you search the net you will find web pages dedicated to this system with a lot more info.

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Nintendo 64DD




The Nintendo 64 Disk Drive will be the first writable bulk data storage device for a modern video game console. Using a 64-megabyte writable magnetic disk media, it will allow game developers freedom to store unprecedented amounts of gaming data on a console machine. For example, it could be used to track every stat you can imagine in a baseball game, or every detail about the world and your character in an RPG or simulation game. The Nintendo 64 Disk Drive can be used for future upgrades of games by providing new levels or characters. Nintendo 64 Disks will be bootable, meaning that they can be used without a cartridge in the system (although they can also be used in conjunction with a cartridge).



The Nintendo 64 Disk Drive is planned to include a 4 megabyte RDRAM upgrade for the Nintendo 64, which will bring the total RDRAM for the N64 system up to 8 megabytes total, more than any console game system. The Nintendo 64 Disk Drive hardware will also contain a built-in ROM with some helpful data files that can be accessed by Nintendo 64 Disk Drive developers. In addition, the Nintendo 64 Disk Drive hardware has a real-time clock.



Speed:



The Nintendo 64 Disk Drive will read data at about one megabyte per second, which is roughly comparable to a 6X PC CD-ROM drive. Sega Saturn and Sony Playstation sport 2X CD-ROM drives, which only transfer about 300 kB/sec.



Details:



The Nintendo 64 Disk Drive unit sits underneath the Nintendo 64 console and plugs into the EXT. expansion connector on the bottom of the system. The Nintendo 64 Disk Drive uses a disk that is physically about the size of a 3.5 floppy disk, but is twice as thick. Because of the potential for exposure to very young children, the Nintendo 64 Disk Drive drive itself has many ruggedizing features. For example, it has a locking bay drive door that will not open unless two small rails on the Nintendo 64 Disk are inserted into it. This will keep little fingers and cookies out of the Nintendo 64 Disk Drive. The Nintendo 64 Disk itself also has a durable case and locks up tight when not in the drive.



A variable amount of the space on the Nintendo 64 Disk can be designated as readable (ROM) or writable (RAM). There are several different ways the data can be divided between readable and writable, ranging from a split of 38 megabytes writable and 26 megabytes readable, to having the entire disk's 64 megabytes of memory read only. Although a cost for the Nintendo 64 Disks has not been announced, it will be less expensive from a manufacturing standpoint than the cost of cartridges. The Nintendo 64 Disk Drive is a "burst access" device. This means that it does not stream data to the N64, but rather sends it in high speed bursts. Because of this, the Nintendo 64 Disk Drive will not be ideal for full motion video, or for streaming audio data (although clever developers will of course find ways to create FMV effects with the system). However, with the powerful 3D polygon capabilities of the N64, it is just as effective to create 3D real-time movies with polygonal characters. On the Development Side: The Nintendo 64 Disk gives the developer up to 64 megabytes for code and data (compared to the 8-12 megabytes of currently available N64 cartridge configurations). The 8 megabytes of RDRAM will allow for large frame buffers and custom sound wave tables in RAM.



With the Nintendo 64 Disk Drive's writable capability, the game can save extensive amounts of customization data or tons of stats. SimCity has been mentioned as a possible game that could make use of this extended writable memory. The Nintendo 64 Disk Drive's capabilities create three ideal game development scenarios. The first scenario makes use of the expanded RDRAM of the system and is ideal for a racing game with multiple tracks or an RPG. In these kinds of games, where the basic program code is not too large, but the tracks and world maps are, a developer could put the code in the RDRAM, and then load the different tracks or world maps off of the Nintendo 64 Disk Drive as they are encountered. Another scenario would be to use the Nintendo 64 Disk Drive for a game with many different levels that have different game play. In this case, the program code and the level data would be loaded into RDRAM from the Nintendo 64 Disk Drive at the beginning of each level. Another scenario that may be used for Zelda 64 is to use the Nintendo 64 Disk Drive to create future expansions for a cartridge based game. This allows the developer or publisher to release their game immediately, and then give it extra long life with expansion disks. This can easily be done if the "hooks" for the Nintendo 64 Disk Drive are put into the cartridge program in advance.
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Platform 64DD
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Nintendo 64DD (JP)