Strike Force
Texts
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SW#1
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DESCRIPTION 1 2 3 4 5 6 7 8
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DIFFICULTY 1 OFF ON ON
2 OFF OFF ON
3 OFF ON OFF
4 OFF OFF OFF
5 ON OFF OFF
6 ON OFF ON
7 ON ON OFF
8 ON ON ON
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# SHIPS 3 OFF
4 ON
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BONUS POINTS 40K OFF ON
50K OFF OFF
75K ON OFF
100K ON ON
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START/CONTINUE 1C/1C CONTINUE OFF
2C/1C CONTINUE ON
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COIN METERS METER #1 USA OFF
METER #2 EUROPE ON
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SW#2
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DESCRIPTION 1 2 3 4 5 6 7 8
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TEST MODE NORMAL OFF
TEST ON
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COIN/CREDIT*
COIN #1 1C/1P OFF OFF OFF OFF
1C/2P OFF OFF OFF ON
1C/3P OFF OFF ON OFF
1C/4P OFF OFF ON ON
COIN #2 1C/1P OFF OFF OFF
1C/2P OFF OFF ON
1C/3P OFF ON OFF
UK DOOR ON ON OFF
FREE PLAY ON ON ON
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*NOTE, THERE ARE OTHER COIN/CREDIT COMBINATIONS. SEE MANUAL
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PLAYER CONTROLS - Each player has an 8-way joystick and four buttons. The
joystick controls the movement of the ship. The buttons are Start/Transform,
Fire, Weapon, and Weapon Select.
START/TRANSFORM - This button is used to start or continue a game. If a game
is in progress, this button toggles the player between ship and turret modes.
The ship is more mobile than the turret, but the turret has better firepower.
During a 2-player game, if one player is the ship and the other player is the
turret, the turret is docked onto the ship unless the player does a quick
double-click on the START/TRANSFORM button when transforming.
FIRE - This button is used to fire the player's standard weapon. When this
button is held down, the weapon goes into rapid-fire mode. The Rapid Fire
Counter is incremented by 100 each time a Rapid Fire Icon is picked up. The
greater the Rapid Fire Counter value, the faster the weapon fires.
WEAPON - This button is used to fire the special weapons in the player's
arsenal. The player is awarded special weapons by starting or continuing
a game, by finding them on the planet's surface, or by rescuing colonists.
When two players are docked together, they are both awarded a picked up
weapon. There are over twelve weapons to discover and master.
WEAPON SELECT - This button is used to select weapons in the player's
arsenal. Players accumulate weapons and use them as needed. The weapon
currently being used is in a flashing box. Each time the WEAPON SELECT
button is pressed, the current weapons are shifted one to the left. The
game announces the name of the chosen weapon so the player knows what is
selected without watching the arsenal. It's helpful to keep the sound level
load enough to hear the game's speech clearly.