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Embracer køber Crystal Dynamics, Eidos og SE Montreal


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Bede-xBede-xSkrevet 02/05-22 09:50, rettet 02/05-22 11:00 
Først var det IOI og nu er det Crystal Dynamics, Eidos og SE Montreal, Square Exix skaffer sig af med inkl. en lang rækker IPer som Tomb Raider, Deus Ex, Legacy of Kain m.fl.:

Embracer Group AB ("Embracer") has entered into an agreement to acquire the development studios Crystal Dynamics, Eidos-Montréal, Square Enix Montréal, and a catalogue of IPs including Tomb Raider, Deus Ex, Thief, Legacy of Kain and more than 50 back-catalogue games from SQUARE ENIX HOLDINGS CO., LTD. ("Square Enix Holdings"). In total, the acquisition includes ~1,100 employees across three studios and eight global locations. The total purchase price amounts to USD 300 million on a cash and debt free basis, to be paid in full at closing. Embracer has secured additional long-term debt funding commitments for this and other transactions in the pipeline. The company today reiterates its current Operational EBIT forecast for FY 21/22, FY 22/23, and FY 23/24. The transaction is subject to various regulatory and other external approvals and is expected to close during the second quarter of Embracer's financial year 22/23 (July-September 2022).


Embracer will hold a webcast presentation for investors, analysts and media on 2 May 2022 at CET 09.00. Please find details in a separate invitation that will follow this release.
(..)

The collection of studios represents a world-class creative team of ~1,100 employees across three studios and eight global locations, including two of the most reputable AAA studios across the industry in Crystal Dynamics and Eidos Montréal. The studios possess a unique ability to deliver blockbuster hits decade after decade. The acquisition brings a compelling pipeline of new installments from beloved franchises and original IPs, including a new Tomb Raider game. The acquisition builds on Embracer’s mission of creating a leading independent global gaming and entertainment ecosystem. Embracer has been particularly impressed by the studios’ rich portfolio of original IP, housing brands with proven global potential such as Tomb Raider and Deus Ex, as well as demonstrating the ability to create AAA games with large and growing fan bases. There are compelling opportunities to organically grow the studios to maximize their commercial opportunities.

The portfolio of IP consists of iconic franchises appreciated by critics and players alike. For example, two original IPs, Tomb Raider and Deus Ex, have sold AAA units of ~88M and ~12M, respectively. Embracer sees an opportunity to invest in these franchises, as well as the additional acquired IPs such as Legacy of Kain, Thief, and other original franchises. The acquisition also includes the continued sales and operations of the studios’ more than 50 back-catalogue games.

Founded in 1992, Crystal Dynamics consists of almost 300 employees across San Mateo, CA; Bellevue, WA; and Austin, TX. The studio is committed to creating narrative-focused AAA action-adventure games and is led by 30+ year veteran Scot Amos. Prior AAA releases from the studio include Rise of the Tomb Raider and Legacy of Kain Defiance. Crystal Dynamics is actively working on several AAA projects, including the next mainline Tomb Raider game that will deliver next-generation storytelling and gameplay experiences.

Founded in 2007, Eidos Montréal consists of almost 500[1] employees across Montréal, Canada; Sherbrooke, Canada; and Shanghai, China. The studio focuses on creating memorable AAA experiences focused on unique stories and strong characters within the action-adventure and RPG genres. The studio is led by David Anfossi, who has 26 years of industry experience. Prior AAA releases include Thief 4, Deus Ex Human Revolution, and Shadow of the Tomb Raider. The studio is working on a host of AAA projects including both new releases from beloved franchises and original IP.

Founded in 2011, Square Enix Montréal consists of almost 150 employees across Montréal, Canada and London, UK. The studio focuses on building mobile games that players will want to return to for years to come. The studio is led by Patrick Naud, who has 24 years of industry experience. The studio is uniquely talented in creating mobile experiences based on traditionally PC/Console IPs such as Hitman, Tomb Raider, and Deus Ex. The studio will continue to develop and operate memorable mobile games based on AAA IP.

After closing this transaction, the US will be Embracer’s #1 country by number of game developers and Canada will be #2. In total, post pending closings, Embracer will have more than 14,000 employees, 10,000 engaged game developers, and 124 internal studios. Embracer’s upcoming content pipeline includes more than 230 games with more than 30 AAA games. This acquisition will bring additional scale to Embracer’s current AAA segment, and Embracer will have one of the largest pipelines of PC/Console games content across the industry, across all genres. As Embracer’s pipeline matures, this will be a key driver for organic growth in net sales, operational EBIT, and free cash flow.

https://embracer.com/release/embracer-group-enters-into-an-agreement-to-acquire-eidos-crystal-dynamics-and-square-enix-montreal-amongst-other-assets/

Man har godt kunne mærke, at SE har været utilfredse og villet af med dem, men prisen er alligevel chokerende lav for så dygtige studier og så lang en række IPer, gamle og ubrugte som mange af dem så end er. Avengers + GotG var ikke hvad de havde håbet på og vi har gentagne gange set dem have højere forventninger til salgstallene af Tomb Raider. Samtidigt har de sat Crystal Dynamics til at arbejde på Microsofts Perfect Dark, ved siden af det næste Tomb Raider, frem for at holde dem fuldstændigt til egne titler, så det har nok været længe undervejs.

Overraskende at Microsoft og Sony ikke er sprunget på vognen til den pris, men førstnævnte har måske nok at se til med at få ABK gennem regulatory.

Mon ikke det højner chancen for at få titler som Thief, Kain og Deus Ex tilbage? Det ville jeg tro, da Embracer investerer i alt muligt, men det bliver måske med lidt mindre budgetter eller bare genudgivelser/opsamlinger.

Et større spørgsmål er om SE alene er interesserede i at komme af med dem, fordi de solgte for dårligt eller om de også er ved at slanke sig, for selv at gøre sig mere salgsbare?

EDIT: SE begrunder det således:

1. Purpose of the Transaction

The Transaction will assist the Company in adapting to the changes underway in the global
business environment by establishing a more efficient allocation of resources, which will enhance corporate value by accelerating growth in the Company’s core businesses in the digital entertainment domain. In addition, the Transaction enables the launch of new businesses by moving forward with investments in fields including blockchain, AI, and the cloud. The move is based on the policy of business structure optimization that the Company set forth under the medium-term business strategy unveiled on May 13, 2021.

The Transaction will also provide an opportunity to better align our overseas publishing function with our organization in Tokyo, revisit the current governance structure and associated reporting lines, and advance integrated group management with the goal of maximizing the worldwide revenue generated from future titles launched by the group’s studios in Japan and abroad.

https://www.hd.square-enix.com/eng/news/pdf/20220502%20A_Press%20Release_fin.pdf
Spiller nu: Halo: The Master Chief ..., Dying Light, Earth Defense Force 2025
DunwichDunwichSkrevet 03/05-22 09:41 
Jeg anede ikke hvem Embracer er, så måtte google, men det er jo det gamle THQ Nordic.

https://www.denofgeek.com/games/every-square-enix-franchise-owned-by-embracer-group-deal/

De har bl.a disse titler:

Akuji the Heartless
Crash N’ Burn
Deus Ex
Gex
Legacy of Kain
Mad Dash Racing
Pandemonium
Project Snowblind
Solar Eclipse
The Horde
The Unholy War
Thief
Tomb Raider
Total Eclipse Turbo
Off-World Interceptor
Whiplash

Nu har jeg ikke fulgt meget med i branchen, men har de udgivet noget af værdi de sidste tyve år? De titler på listen, er vel bare navne på spil og franchises der ikke rigtigt eksisterer længere, og jeg var rigtig glad for Thief spillene, for ca tyve år siden. Men jeg kan umiddelbart heller ikke lige finde nogle AAA titler i deres portfolio, som de ellers taler så varmt for at de har, og jævnligt udgiver.

"All in all, Square Enix is primarily selling Embracer Group the keys to older franchises that have been collecting dust. Embracer Group could very well revitalize any one of those legacy series (fingers crossed for a Legacy of Kain reboot), and it will also own most of the games currently being developed by Crystal Dynamics and Eidos Interactive (including the upcoming Tomb Raider title). However, this deal won’t include the Perfect Dark title that Crystal Dynamics is currently co-developing as that franchise still belongs to Microsoft."
la0sla0sSkrevet 03/05-22 11:23 
Deus Ex spillene var fremragende, Tomb Raider spillene tror jeg da solgte virkelig godt, og sparkede liv i den franchise. Legacy of Kain kunne måske godt genoplives?
Hvad sker der?
JmogJmogSkrevet 03/05-22 23:29 
Embracer har vist også Borderlands, Sleeping Dogs og Darksiders.
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